Author |
leonard
(Germany) |
Method |
Face to Face |
Victor |
Germany |
Participants |
unknown
|
Play Date |
2012-10-16 |
Language |
English |
Scenario |
ElsR019
|
This particular scenario went til the end of the 30th turn although the US' hopes probably were limited to a German Minor victory or maybe a (lucky) draw since the 20th turn.
At set up, I've chosen to completely block the access to the southern woods by minefields. Most of the early fighting was thus concentrated around the center town hexes of board 22.
Since the US tanks were commited too early, the panthers' task has been quite easy : they have destroyed all the armor on the map ! Casualties were consequently quite high on the US side and gave me the advantage in VPs.
The main US advantage is his powerful artillery (1 X 24 and 3 X 18) but it seemed to never find the right target. The second advantage is a Lt-Col leader with a 11 morale and 1-2 combat/morale caracteristics. However, the other american leaders were soon very few due to casualties : only three remained on the map to control everything.
When the German defence of the center town hexes eventually collapsed, I pulled back my troops to map 24 to defend hex 24 1105 (10 VPs !). The American attack momentum was finally broken during the last 10 turns so that a quick counterattack using SPW 251s brought back more town hexes in my bag. The scenario play was fun with a lot of maneuver for both sides.
The big problem of the scenario is the poor historical representation : the terrain is completely wrong. What is that 24 1105 important town hex supposed to be ? St-Edouard sanatorium ? Non sense. On real terrain, steep hillsides and woods make a very different difficult approach to the village of Stoumont, from the west side. The road is totally chanelized giving a huge advantage to the defence. Consequently the remaining German forces in Stoumont were much lighter than pictured in this scenario. The '3' note is for the poor historical treatment.
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