So Many problems, Not Enough Time! | ||||||||||||||
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Played ftf with Matt W in one afternoon (4-5 hours). If there was a scenario after which my head was spinning, this would be it. Matt set up problems after problems for me to overcome. A small force jumping into the road to create a roadblock, skirmishers leading me in a wild chase in the words, motorized units infiltrating my lines, hidden units I could not find until late in the game, this one had it all! In the end, creativity won over strength. Commanders of the Hyderabadi forces should do well to read Matt’s AAR because he describes some of the surprises he set for me. In my opinion, this string of surprises and constant pressure to deny me my terrain objectives is the way to go. There is not a moment in the game where I felt I could safely regroup and move forward to the next objective. The hardest decision, the one I gauged incorrectly, is how to split the Indian forces to go against multiple groups of mobile defenders. The decision is more difficult than usual because the Hyderabadi have better mobility and can keep some units hidden until they are ready to break for the roads. A fun scenario full of surprises which I highly recommend for ftf play. The Indians will likely lose but nevertheless gain the satisfaction of having solved multiple problems. I rated it a strong “4”. |
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