A Fun Draw |
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Played solo over 2 sessions and 4 hours. As there are already 13 AARs, I will just limit myself to a few comments. I enjoyed this scenario as the Americans must react to the German movements if they want a chance at victory. Except for the units in entrenchment, I used the American forces as a mobile reserve reacting to the German movements. It was fun and it took the Germans 14 turns before they control one road hex. Although a draw was a guarantee at that point, I played out the last two turns to reward both sides for a battle well fought. A well-deserved draw by both sides. I gave this scenario a "4". I recommend it, especially solo. |
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