German Leaders did not Earn their Pay | ||||||||||||||
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Played against Alan Sawyer via Skype in two sessions and 4 1/2 hours. Alan set up his defenses very well - you should publish your starting positions Alan to encourage solo players to try this scenario. I positioned a large HMG firegroup south of the town and send units to assault the town from both the east and west sides. Unfortunately, my leaders did not like the plan at all and were disrupted and demoralized as a consequence. Two groups made it to town but only managed to contest the hexes, not take over. I took a huge gamble on turn 8 and moved a 3-stack plus three leaders through a dummy minefield counter and next to town, with a bunch of unit ready to follow up in the same path but it did not pay off, not at all. Alan's Soviets won the initiative for the first time in the game, and by 2. Being overstacked next to a two machineguns (one might have been reduced) is not a good position to be in if you don't have the initiative; net results two more demoralized leaders and one more disrupted. With only 3 turns to go and with the Germans having no good order leader being able to move troops closer to town, I conceded. Soviet major victory. I rated this scenario a strong "3" as it was very enjoyable despite my Germans never being a serious threat to take over the town. Very good short Skype scenario. |
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