Read your briefings | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
I was not the first person to play this scenario and I read through the previous AARs to get a feel for the play. Vince chose to have his Volksgrenadiers leave the middle board to provide more heft for his defense on the final board where the scenario's victory points primarily reside. He also pointed out that the American player should not neglect the substantial number of victory points which can be gained from taking the hill. I went 1 for 2 in taking advice. I am overly enamored with the idea of a delaying action and often lose units in penny packets trying to delay my opponents. When it works it is brilliant, however, most of the time it permits my troops to be destroyed in detail, not a very good approach. I tried to put up a fight with the Volksgrenadiers which meant that when the Americans arrived on the final board the Germans didn't have much to fight with and to top it all off the reinforcements didn't arrive until the fifth turn possible. My Germans got rolled. The Americans were even able to knock out the Tiger in a town hex when the accompanying infantry was chased off, which should never happen. I should note that the American infantry is almost certainly going to come up the road as with the mud it is the only possible route to get to the final board with enough time to do anything. The attack on the hill really only develops as they clear the woods on the second board. In any event, the scenario was enjoyable but the mud clings to everything, including the players. The lack of mobility forces this one into a series of nasty frontal assaults with little maneuver that cannot be countered. I give it a "3". |
||||||||||||
0 Comments |