It Blows Up Real Good |
---|
Played solo in one 3 hour session. The Germans split their force into two as per the setup rules and have both the south and north groups approach the town way east of the road. The Poles reveal their hidden forward positions and have those units hurry back to defend the central town. The Germans lose two steps to opportunity fire when just before making contact but they win the initiative next turn and are able to assault the Poles. It becomes a game of cat and mouse with the Poles taking chances to chase and assault the German engineers. The Germans assault the chasers at favorable odds but the Poles take heart and do not break. The Poles always disengage all but one unit to continue the chase. A German fire group finally managed to eliminate two half platoons but it's too little, too late; the Poles held. Draw. The Germans were successful in 5 of 29 demolition attempts. Victory PointsGermans: 7 Polish steps eliminated and 15 points for the 5 factories demolished. Total = 22. Poles: 6 German steps eliminated and 17 factories still intact. Total = 23. I rate this one a "4" and recommend it for solo, ftf, and Skype play. This scenario includes more decision points than the typical small urban assault scenario as the German engineers have a demolition bonus in addition to their regular bonus for assaulting town hexes. In my opinion, the key for the Poles is to keep the engineer in assault to reduce the probability of a successful demolition. The theme made me recall Second City skits by John Candy and Joe Flaherty! |
0 Comments |