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Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
How do you stop the Blitzkrieg ?
Author Memenne (Soviet Union)
Method Face to Face
Victor Germany
Participants unknown
Play Date 2012-09-25
Language English
Scenario EFDx005

I decided to set up my 3 AT guns as close as possible to the bridge, hoping to have wrecks on it. Sweet dream... The rest of my forces were far behind, on the hill and in the fields, with one order : dig in !

The German began with a bit of luck as they received immediately their reinforcements. With their longer range and their armor efficiency, the Pz38t are far better than the T26, and one after the other, my tanks were destroyed. So were my AT guns. Germans lost only two steps...

On turn 10 (I think), the German had already won. So, the scenario had no interest anymore and we stopped.

My T26 were probably too scattered. Maybe as a group they have a greater chance of doing something to the german tanks. But with a ratio of 24 AT shots vs 10, the Germans have a big advantage and I don't know how to deal with that.

I give it a 2. Maybe with a better strategic solution can we go for a 3 (or event better)...

3 Comments
2012-10-08 18:02

This scenario, has seen a twelve to one advantage to the Wehrmacht forces, is a perfect specimen for developing alternate orders of battle to balance game play. As this battle occured on the first day of hostilities against a surprised defender, I wouldn't supply either air-support for the Soviets or change the morale levels (I feel the lower Soviet morale reflects the shock of invasion, and not the lack of officers due to the purge.

There are 3 good ways to enhance the survivability of the Soviet defenders against this well composed Wehrmacht force.

1, change weather conditions, starting the battle in either rain or heavy fog. This cuts down the range of the German tanks, possibly grounds the Stukas, and forces a close range battle.

2, Increase the Soviet force. Add 4 more infantry platoons with transport (horse drawn of course) and two low level leaders to the mix, either as a reinforcement, or as at start units.

Finally, we know Soviet engineers were attempting to blow the bridge and had explosive charges available. Allow them to mine 2 (or 3) hexes prior to play.

2012-10-09 01:58

And how about doing the German reinforcements enter later ?

2012-11-03 16:42

Playing this at the moment as a 2 player game.

As a historical scenario, weather conditions can not be changed. The weather was good.

Quite simply, it needs new VC's instead of the Germans holding a 2-1 advantage in kills. If they knock off 1 enemy step, they can quite literally sit back and await a Soviet counter-attack, because if the Reds do not attack and knock off enemy steps, they lose from that point on.

Therefore it needs something to force the Germans to attack more vigourously, such as controlling the majority of Alytus ?

Also, both sides should be shown as an attacker in this. Nobody is a defender IMO

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