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An entrenched Soviet hilltop, surrounded by a minefiled awaits an assault by a slightly larger, mixed German and Itlaian force. The Italians have slightly better morale but they are only in company strength. The Soviets have massed artillery being able to throw 42, 30, 30, 36 and 16 factor barrages each turn. The goal of the Axis force is to gain a foothold on the hill. The Soviets, of course, want to keep them off. With only a 12 turn scenario there isn't time for the Axis to try turning movements, etc. This is a simple go at 'em scenario. Of course, if your Germans end up hung up in the minefields, losing steps becoming demoralized and getting hammered with artillery, eventually losing 14 of the 16 steps that they started with you can imagine the results. This was a slaughter. I pushed the Axis much harder than I think they would have once they recognized the incredible amount of artillery fire available to the Soviets. The Italians did much better, relatively, keeping 1/2 of their force alive but the Soviets didn't lose a step and only had a couple of entrenched units become demoralized but through solid recovery efforts they ended the scenario in good order. They hardly had the chance to shoot their weapons during the scenario. Admittedly the Axis rolled terribly and the Soviets rolled marvelously to create this result. I would expect it to be closer in reality but the Soviet artillery is huge for this size of scenario. I give it a "3" because it shows how the Soviets could hold a position against a superior enemy something you don't see in EFDx or any of the earlier war scenarios. |
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