Thin-skinned | ||||||||||||||
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Played ftf with Hugmenot. The Indian tanks raced forward looking for those Razakars who had run away from them earlier but they seemed to have vanished into the woods. "Fine", thought the commander, "let's see what's behind them." Apparently an anti-tank trap. The Stags and 6-pdr were able to knock out five Shermans (2 steps) before becoming smoldering hulks themselves, the 6 pdr being run over by Shermans as to tried to move to help defend the town. The following Indian infantry found the Razakars hiding in the forest and was able to chase them away from the road but the combat was so fierce, with the Razakars making their morale checks over and over and causing leadership problems amongst the Indians (disruptions and demoralizations of leaders) that they were ultimately unable to help the Shermans fight on towards the town and control of the roads further on. The Indians had four victory conditions, control of all the roads on each board (2 conditions) capture the town and lose less than 4 steps. The loss of the Shermans early on in the tank trap finished the ability to gain that conditions and they were only able to control the road on the board with the Razakars. In viewing this one during setup I have to admit that I didn't see a win for the Indians and that was ultimately the case. The variety of battle types (hide and seek, armored combat, rural and urban assault make for a fun mix. I give it a "3" |
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