Panzer Grenadier Battles on May 15th:
Afrika Korps #30 - Operation BREVITY: The Scots Guards Fall of France 1 #20 - Early Montcornet
Afrika Korps #31 - Operation BREVITY: The Rifle Brigade Fall of France 1 #21 - Red Dusk
Afrika Korps #45 - Operation BREVITY: Fort Capuzzo Fall of France 1 #22 - Furia Francese!
Afrika Korps #46 - Operation BREVITY: Sidi Azeiz First Axis #19 - Korbela's Tank
Cassino '44 #27 - Hitting the Road Fall of France 2 #19 - Early Morning at Stonne
Cassino '44 #28 - Pignataro Fall of France 2 #20 - Aryan Panic
Division Marocaine #1 - 1940: Fall of France Scenario 18: The Iron Line: South Fall of France 2 #25 - Early Montcornet
Division Marocaine #2 - 1940: Fall of France Scenario 21: Red Dusk Road to Dunkirk #4 - The First Victoria Cross
Division Marocaine #3 - 1940: Fall of France Scenario 22: Furia Francese! Road to Dunkirk #5 - Taking Opportunity
Germany's Colonial Empire #2 - Counter Attack Slovakia’s War #13 - Korbela's Tank
Fall of France 1 #16 - Early Morning at Stonne Swallows of Death #3 - Sart-Ernage Farm
Fall of France 1 #17 - Piercing the Iron Line Swallows of Death #4 - Red Dusk
Fall of France 1 #18 - The Iron Line: South Swallows of Death #5 - Furia Marocchina
Fall of France 1 #19 - Hard Enough Swallows of Death #18 - Sacrifice at La Horgne
Thin-skinned
Author Matt W (Hyderabad)
Method Face to Face
Victor Hyderabad
Participants Hugmenot (AAR)
Play Date 2012-09-22
Language English
Scenario InUn002

Played ftf with Hugmenot.

The Indian tanks raced forward looking for those Razakars who had run away from them earlier but they seemed to have vanished into the woods. "Fine", thought the commander, "let's see what's behind them." Apparently an anti-tank trap. The Stags and 6-pdr were able to knock out five Shermans (2 steps) before becoming smoldering hulks themselves, the 6 pdr being run over by Shermans as to tried to move to help defend the town.

The following Indian infantry found the Razakars hiding in the forest and was able to chase them away from the road but the combat was so fierce, with the Razakars making their morale checks over and over and causing leadership problems amongst the Indians (disruptions and demoralizations of leaders) that they were ultimately unable to help the Shermans fight on towards the town and control of the roads further on.

The Indians had four victory conditions, control of all the roads on each board (2 conditions) capture the town and lose less than 4 steps. The loss of the Shermans early on in the tank trap finished the ability to gain that conditions and they were only able to control the road on the board with the Razakars.

In viewing this one during setup I have to admit that I didn't see a win for the Indians and that was ultimately the case. The variety of battle types (hide and seek, armored combat, rural and urban assault make for a fun mix. I give it a "3"

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