Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Piecemeal
Author Matt W
Method Solo
Victor Soviet Union
Play Date 2012-09-20
Language English
Scenario KurS029

The Germans need to take towns, take hills and take on the Guards who defend them. The Guards do not have sufficient force to defend all the threatened areas and have to decide where and how to defend. The Guards do have substantial artillery but it is all on board and therefore subject to counterbattery fire. This means that the Germans can expect some slow motion advances early with improvement as these guns are knocked out.

My Germans decide to sweep the southern end of the field as the first step as the Soviets left only minimal force there to hold up the Germans. At the same time they are able to open fire on the Soviet artillery park taking out several of the guns.

The Germans after capturing the southern hills turn north, take the first village and come up against the second village and simply run out of gas. Too many units were disrupted or demoralized by the Soviet artillery early in the scenario and lagged behind the advance as a result. The assault on the second village was therefore done on the fly with whatever forces could be put together. These were insufficient to gain a result.

With more time, the Germans could have put together a strong attack but that is the reason there is a time limit on these things. If Citadel was to work, time was of the essence. It just wasn't on the Germans side in this one. I give it a "4", this is a tightly contested scenario and suited for any type of play.

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