Cassidy's Slow March |
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Interesting and small Airborne scenario. The Americans have a large force on board 3 which cannot move unless attacked, and a mobile force which must get to them. In the middle is a small German blocking force (only one unit). On the surface, this looks like a simple situation for the US, as they should just quickly move down the road, push aside the token Germans, and unite with their fellow Americans. With good rolling, the Germans get some of their reinforcements on turn 1. So, now it is a race between the Americans moving west to east, and the German reinforcements reaching their blocking position. The Germans move up, and soon have several platoons in the town right in the middle of the American path. The US forces close to within two hexes, then leave the road to go around the Germans. Ineffective fire results, but the Germans now move through the town to move parallel to the Americans and prevent their return to the road. The Americans now close on the Germans as the blocking force has emerged from the town. Initiative on the next turn may determine the outcome, as the two forces are adjacent which will give the two column shift on direct fire. The Germans win initiative, and get a 2X result on the fire table. This combined with an earlier step loss on the Americans give the Germans a victory on this deceptive scenario. |
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