Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
Count to 8
Author Matt W
Method Solo
Victor Germany
Play Date 2012-09-11
Language English
Scenario PaLe018

This is an 8 (eight) turn scenario. The Americans are charged with the responsibility to cross the board in 8 turns against what is most likely a very hidden group of German recon troops. The Americans are also a recon group and have the usual mix of M8s, M5s, Scotts and mounted infantry. While Panzer Lehr has a similar mix they do have substantially better AT guns with the Puma AC. Hidden as it is this can do some serious damage.

Panzer Lehr had mined the road thus pushing the Americans off road. My Americans entered carefully watching for hidden Germans in the fields or hills. They veered east which countered the German plan and forced some movement of the forward troops (INF and APC). The Stuarts then veered back across the road as the M8s rushed for the center to flush the Germans. One M8 was lost to the Puma which, having fired was now targeted by the Stuarts. The remaining M8s exited the board.

Unfortunately, at that point the American commander (me) got too caught up in the battle and lost count of the scenario. Before I knew it turn 8 was upon me and the Americans, while clearly in position to hammer the Germans, were nowhere near getting off the board. This was a clear German victory and one which bears playing again. The lesson is, of course, to remember your objective and plan your actions to accomplish the goal, as opposed to beating the heck out of the other guy.

The hidden German units are critical to playing this scenario. There was much discussion when these came out about the fact that all the scenarios use hidden units. While this slightly inhibits playing solo I find that I have played enough hidden unit scenarios ftf to understand the "flushing" nature of the maneuvering and can enjoy these scenarios with the units "hidden". This is a very competitive scenario and one which could be fun either ftf or solo. I give it a "4".

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