There is always a bad one in the bunch | ||||||||||||||
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Well, I believe we have found the first FtF dud of Kursk. Although someone might be able to play and win with the Germans the scenario seems to be favoring the Soviets. The Germans have a recon for, with lightly armored cars and tanks to attack the town of Mikhailovka. The best quality they have is there morale, but even that can be matched by the Soviet Guards holding the town. No German OBA and only a single board scenario restricts the Germans to trying to push the units around the Soviets. But the Soviets have enough firepower to deal with them as well as the setup. T-34's and tank-riding SMG's enter the board immediately, so a secondary line can be established along the German axis of attack. Guard units can hedgehog themselves into the town making any attack very tough. With our play, the Soviet leaders were average, while the Germans were below average. The Germans start by trying to move in to id the hidden AT gun as well as positioning for a board edge dash. The Soviets put up some long range fire but the Germans whither the fire. Soviet RKKA units advance from the east positioning in the center of the board. The Guard units hold the town with dugin INF, just outside and HMG's and 76mm providing long range fire. AT units are positioned try to catch tanks and armored cars moving down the edge. As the Germans advance cautiously to minimize Soviet fire, but Soviet OP fire finds its mark reducing a SCH step. The Germans look to silence the 76mm gun with a combination of HMG and SPW251 fire but the fire falls short. Other SCH's advance as well as MTC's but Soviet OBA finds its mark and two more steps are lost as well as disruptions and demoralization. At the point the Soviet second line had formed right in front of the advancing Germans and given the casualties count growing, the Germans pulled back. This was a seemingly nice small scenario for both sides, but it does favor the Soviets. |
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