Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
White Rabbit
Author Matt W
Method Solo
Victor Draw
Play Date 2012-09-01
Language English
Scenario AfKo034

In this remarkably small and remarkably short scenario, 6 German tank platoons must cross the width of the board and exit at a particular hex while fighting off 3 British tank platoons which will probably occupy a ridge which will provide some cover.

My Brits apparently had some pretty good shooters as they eliminated three steps of PzIIIs but couldn't get the fourth step and the Germans were able to get five units off the board but could only eliminate 1 British step.

The short scenario requires the Germans to avoid much fighting in favor of motoring across the board. If they stop to fight they will win the gunnery battle but will not get off the board in time. Much like the white rabbit in Alice they are always seemingly behind schedule.

With such a small number of units and the need to get off the board so pressing this pretty much falls into a pattern of Germans moving and British shooting. I give it a "2" but a fun one for the British.

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