Don't blink |
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As mentioned in Jay's AAR, the Germans will always get to the bridge first. By loading the engineer on the SPW250 with a leader the engineer can be in the bridge hex on turn one and start trying to blow it on turn two, before any Soviet units can enter the hex. I tried the high risk strategy of keeping my armor units with the engineer so as to deter the Soviets from closing too quickly but they didn't listen and the T34/85s moved directly into the town on turn 2. It was good that they did because the engineer got the chance to try to blow the bridge that turn and immediately rolled a six. One can only assume that many choice words were mentioned in the Soviet force that night. A good fun scenario is in here but it depends on a couple unlucky rolls during the early going on attempts to blow the bridge. If the engineer is as competent as mine you will find this to be a quick bloodless scenario. Given my result I can only give it a "2". |
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