Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Skirmish
Author Matt W
Method Solo
Victor Draw
Play Date 2012-08-25
Language English
Scenario AfKo001

There really isn't much to say about this one. An Italian company runs into an Australian company. Neither side has any significant firepower. The Australians have a slight morale advantage and the Italians have some OBA (a 10 factor strike). They meet and tussle. The goal of the Italians is to get to a hex just beyond the Australian line so they have to attack.

In this scenario, as in many others I found the surprise in continuing to try to acheive victory after all likelihood of such victory is gone. In this case, that comprised a late lunge at the victory hex by an Italian INF platoon which was stopped one hex away from victory by an HMG firing opportunity fire. A pretty exciting endgame but not enough to lift this one substantially as a competitive event.

As a learning scenario I would give it decent marks. I would not suggest it as a ftf scenario unless it is used to teach. It does play quickly... I give it a "2"

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