Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
The Few, The Pr..., Well actually just the few in this one
Author Matt W
Method Solo
Victor Japan
Play Date 2012-08-23
Language English
Scenario Guad013

A small Marine Raider force is tasked with the job of pushing back the Japanese from Edson's Ridge. To win the Marines have to take two hexes which are well garrisoned by the Japanese and avoid losing one of their starting positions. To do this the Marine player is given a force only 2/3 the size of the Japanese. The only good thing is that the Japanese player can't more their units until the Raiders are seen or fire.

The fact of the matter is that there simply is not way, short of absurd dice rolling that the Marines can win this one. The Raiders have an insanely high morale of 9/8 which means that they are on a par with the Japanese...

In the end, the Japanese easily held their hexes and were able to pressure the Marines for the additional hex that represented the Raiders starting point (once they could move)

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