Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
What's your hurry? Stick around a while. Get to know me...
Author Matt W
Method Solo
Victor Germany
Play Date 2012-08-16
Language English
Scenario FaoF034

2 battalions of German infantry with a company of engineers attached need to move across two boards. The French have one battalion of cavalry and two stunningly immobile HMGs to use to delay the Gemans. As can be seen in the database, no one has yet figured out how to do this for the French. I was excited to keep 14 German steps on the map (the French get 1 point for each step which hasn't exited by the end of the game).

At this point I think that an early defense is probably useless. I tried it and all it did was cause losses. It might prove more worthwhile to set up several ambushes where the French cavalry can jump into assaults and tie up the Germans.. I gound the delaying action on the second board to be far more effective in holding the Germans from leaving too soon.

The final score of my play was 50-16 Germans but avoiding the early destruction would help even the score out a bit. I still don't think that the French win, unless they can be hidden. I give this one a "2".

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