Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Elan
Author Matt W
Method Solo
Victor Germany
Play Date 2012-08-12
Language English
Scenario FaoF002

I played this one solo but it should best be played ftf in some fashion. The vastly outnumbered French are hidden which is essential to their survival. As the scenario is set up they only need to hold one town hex on the map and there are a lot of them and they are spread out, more heavily in the south than in the north.

As I was playing solo I put the French in the three hex town in the southwest corner and a roadblock in the woods with some more dismounted cavalry in the woods behind the roadblock. The GrossDeutschland entered in two waves. One company moved towards the north end of the board to investigate the northern towns while another, larger group, swept through the southern edge.

Upon uncovering the roadblock the Germans began an assault which, surprisingly lasted 6 turns. The remainder of the German force went around both sides of the woods, with one small detachment running into the second French force in the following woods area, while the remainder of the force moved into the southwestern town and assaulted the French troops there.

The town assault was not going particularly well until the company from the northern end of the board was able to enter the battle. On turn 10 (of 12) the French were finally destroyed except for the sole leader that they get who managed to avoid capture and went to pick up the last remaining French troops on the board for a potential dash at a town hex. The STGs cut them off, thus eliminating any chance of victory but the Sous-Lt. would not quit, assaulted the guns and destroyed them. The game ended with the French leader defiantly taunting the GD despite the German victory.

I ranked this a "2" for solo play due to the critical nature of the hidden units. In a ftf game I might try to hide while the Germans took all the town hexes and then infiltrate back in as they spread themselves thinly to cover all the town hexes. In a solo game it is very hard to replicate that strategy. As a ftf scenario I would rate it higher.

0 Comments
You must be a registered member and logged-in to post a comment.
Page generated in 0.061 seconds.