Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
What a Finish
Author arixius
Method Solo
Victor Germany
Play Date 2012-08-09
Language English
Scenario BaBu005

By the 10th turn the Germans easily surrounded and eliminated the Americans in the small town on board 10. They confidently advanced to the larger city on board 11 ready for an easy win. Then they met the beast known as "M16".

Bristling with MGs, this beast, with its footmen, managed to mangle EIGHT Gren units(!) before it collapsed to a hail-Mary of an infantry AT attack. The remaining Americans still had enough fight in them to hold out attack after attack. Then the M4 shows up.

By this time the American lost too many steps to win so the M4 heads toward the small board 10 town. Capturing one town hex will force a tie. The German garrison force, which was left in the town for just this reason, was continually robbed to help destroy the M16 beast in the other city, so there weren’t enough Germans to cover the entire town. The tank could pick any hex and enter it one turn before the time ran out! No time for a counter-attack! Time for another hail-Mary.

Artillery rained on the approaching tank and managed a Disrupt! The German garrison wasn’t too stunned to lose the opportunity and charged the tank. They were on top of the tank before it could rally and smashed it. This, I think, broke the heart of the remaining Americans in the city on board 11. They fought, less fervently, and were eliminated. Score a major victory for the Germans. Sorry, Patton.

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