Blood on the Doorstep | ||||||||||||
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In this scenario the Germans are tasked with attacking a small American force defending a town. The Germans have to see if they can root the Americans out and pass by them while the Americans are tasked with either controlling the town or causing significant losses. The Germans have the luxury of having some engineers and HMGs to help in the assault on the town and have some mortar support. Unfortunately for the Germans, not all of this force is available immediately as each unit gets freed for action by a die roll. The Germans moved forward with their GREN units and were able to enter the town to assault the Americans without any significant losses from the American opportunity fire. Their engineer support was free as was the HMG and they were moving to join the three GREN platoons that had started the assault. The only problem was that, by the time they arrived there were only 1 1/2 platoons remaining as the Americans had been very successful in defending against the assault. The Germans therefore took their time to develop a stronger assault, including the ENG and HMG and then moved forward only to see a replication of the result against the stronger stack. The Americans, in the meantime had used their remaining 1/2 platoon of PARA to tie down the German units which could have taken a shot at leaving the board. With no options to leave the board and only a vague chance at taking the town the Germans remained locked in a low column town assault and eventually conceded the scenario as the Americans had caused sufficient casualties to win. As in most Airborne scenarios this was a nasty close action, dominated by the defense of a small town. There is a lot of variation in the German play however given the variable nature of their force development with each turn resulting in potential significant changes in the on board force. I give it a "3" |
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