Panzer Grenadier Battles on May 15th:
Afrika Korps #30 - Operation BREVITY: The Scots Guards Fall of France 1 #20 - Early Montcornet
Afrika Korps #31 - Operation BREVITY: The Rifle Brigade Fall of France 1 #21 - Red Dusk
Afrika Korps #45 - Operation BREVITY: Fort Capuzzo Fall of France 1 #22 - Furia Francese!
Afrika Korps #46 - Operation BREVITY: Sidi Azeiz First Axis #19 - Korbela's Tank
Cassino '44 #27 - Hitting the Road Fall of France 2 #19 - Early Morning at Stonne
Cassino '44 #28 - Pignataro Fall of France 2 #20 - Aryan Panic
Division Marocaine #1 - 1940: Fall of France Scenario 18: The Iron Line: South Fall of France 2 #25 - Early Montcornet
Division Marocaine #2 - 1940: Fall of France Scenario 21: Red Dusk Road to Dunkirk #4 - The First Victoria Cross
Division Marocaine #3 - 1940: Fall of France Scenario 22: Furia Francese! Road to Dunkirk #5 - Taking Opportunity
Germany's Colonial Empire #2 - Counter Attack Slovakia’s War #13 - Korbela's Tank
Fall of France 1 #16 - Early Morning at Stonne Swallows of Death #3 - Sart-Ernage Farm
Fall of France 1 #17 - Piercing the Iron Line Swallows of Death #4 - Red Dusk
Fall of France 1 #18 - The Iron Line: South Swallows of Death #5 - Furia Marocchina
Fall of France 1 #19 - Hard Enough Swallows of Death #18 - Sacrifice at La Horgne
Sidi Brahim again
Author waynebaumber (France)
Method Dual Table Setup + Voice Chat
Victor Germany, Germany
Participants campsawyer (AAR)
Play Date 2012-07-23
Language English
Scenario FaoF030

Played over two sessions using Skype v Alan Sawyer. This scenario depicts a strong German force with good morale,good leaders and good OBDA against a ragtag group of French units ranging from ESC (good morale) DRG & A/Cars (good mobility) to RES (poor morale, poor firepower). The Germans have to take town hexes and inflict step losses on the French to win, the can enter from two board edges and this forces the French to have a somewhat dispersed set up. I took the French force and had decided to give up the northern town but try and hold south of the river, I was very concerned with a flank attack from the west using woods as cover so that was where my main line of resistance was placed. Alan however went for a massive frontal attack from the North and I had to quickly adjust my defense, he quickly however overran the my screening forces to the North and was over the river faster than a rat down a drain pipe. Alan had inflicted a lot more casualties on my defending troops than I on his and had captured almost half of the town hexes on the board before we had completed half the scenario. However things then got tougher for the Boche as the French used their A/Cars and motorcycle troops to move swiftly around the board in an attempt to plug gaps and inflict losses on the invading Germans. This worked to some extent and a German probe to the southwest was thrown back but on the eastern flank the situation was dire as the Germans poured over the rive pushing the French back and taking another town hex though the A/Cars launched a counter attack which left the town still contested at game end. Knowing that I was behind in VPs I launched as last ditch attempt to snatch some VPs on the last turn with French infantry wading across the river under heavy fire to assault northern town. This caused Alan a few jitters but was too little too late, by the end of the game he had won a solid minor victory. *This was a reasonable scenario played as always with Alan in a good spirit I think it is a tough one for the French, I was always behind the drag curve in our battle any French commander getting even a draw should be well pleased with himself. *

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