Breaking Point | ||||||||||||
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In this scenario a large group of Germans is charged with the task of pushing the Americans out of the way so that they can continue to run away from the beach landings. They outnumber the defenders 2-1 but must advance through swampy areas. The "good" thing is that they start out quite close. The Americans start out with a firebase in advance of the lock with the HMG and two platoons of paratroopers. The idea here is that, if the Germans get too close they can always fall back into the lock before it gets assaulted. Of course a perfect strategy never exists. The Germans move forward and the Opportunity Fire is not very effective. The Germans then assault the firebase in order to stop the Americans from firing at the two separate groups passing by to attack the lock. As they get past the firebase, the Americans at the lock cause some losses to the advancing Germans and disrupt their advance. The German assault on the firebase is not very successful but does not cause much damage to the attackers. On the next turn the Americans completely forget their preferred approach as the Germans assault the firebase again, suffer losses and become completely demoralized. The Americans, vastly encouraged ignore the strategy and counterattack the German force, completely eliminating two units and leaving the other with the need to recover from demoralization. The rest of the German force converges on the lock assault but lacks the force to force its loss. The following turn the Americans request surrender and are successful. If the request was not accepted the Americans would have pulled the machine gun into the lock hex and pursued assault against the only remaining German reserves for the lock assault. This one is definitely stacked against the Germans. Even with a 9-1-2 major the Germans were unable to hold themselves together. I give it a "2". |
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