Kursk South Flank, scenario #15: Stopping the Onslaught | ||||||||||||
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Kind of a cool looking scenario using one map, 12 turns, interesting units and victory conditions for controlling the four town hexes and eliminating enemy units, also a low unit/counter count. Good for a quick setup and game play! The Soviet setup defending the town with a few minefields and the Germans enter in the south with the armor flanking to the left and the Infantry and some AT-Halftracks flanking to the right under the cover of some large fields. At first the German offense takes a few bumps, losing a few steps of armor right away to Soviet dug-in T-34s & Grant Tanks. After this, the German plan ran pretty well only taking a few more step losses while controlling the town. The Germans won a Major Victory! The Soviets main problems are the short range of their SMG Infantry defending the town and the fact that RKKA armor does not have Armor Efficiency, giving the Germans two shots to one. The Germans can blast away from range and have off-board artillery as well. The only thing to worry about is having only 12 turns. It’s hard to rank this one, as I would like to give it a 3.5. |
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