Cassino ’44, scenario #27: Hitting the Road | ||||||||||||
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This scenario is excellent, it has some of everything: mines, strongpoints, Italian armor in German use, NW 41 rocket units, British armor cars, a FLM unit, off-board artillery, air-support, illumination-flares, both night & day turns and two beautiful maps with lot of space to move on. As usual, it takes me a while to see which of the four maps are in use but it’s worth it. I won’t go into too much detail, as I want other guys to play this scenario, but my three staging areas of British units must clear the Cassino-Pignataro Road of German units and they try to close with the Germans under early morning darkness but those Germans keep firing flares to light thing up. All three British group kind of get pushed to the north in combat but this actually helps them concentrate in force and clear the northern sector and move south. The British are clearing the road but taking too many step losses especially the armor. The Germans are also taking a pounding and with only 24 turns, it could go either way. Both sides receive a minor victory, as the British lost too many steps but cleared the road with some luck. I messed up getting some German units back on to the road or they would of had a major victory but as it is, it’s a Draw. I certainly messed that scenario up with a couple of bad decisions in my movement on the last couple of turns but I guess that happens in the real life battlefields as well. Great scenario, I highly recommend it! |
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