Jungle Fighting, scenario # 42: Butaritari | ||||||||||||
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An odd scenario that I had to give a try after reading the special scenario rules a couple of times until I grasped what the overall idea was and dug into it. Not sure why special rule #2 mentions about the Japanese initiative being lowered with step losses when they start with and initiative of zero anyway. The map is on the backside of the supplement but I printed off a hardcopy anyway. The American and Japanese both have some dice rolling to do to see how the setup begins. After that the Americans must clear the tiny Island of enemy units without more than two steps being eliminated. They take out all the initial Japanese starting forces with only one step loss and then must wait a series of dice rolls until each one of 6 groups of Japanese reinforcement enters, which when they do, the just takeout these piecemeal reinforcements with mass force, each time, then roll to get off the island but I am not sure why I should wait 65 turns for this, when all the Japanese were finished by turn 45. Well the Americans won this but I can’t recommend the scenario. Jungle Fighting has many more, better scenarios, in fact 41 better ones. This one just didn’t work right even though it was creative. |
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2 Comments |
I thought the passionate warning of my AAR would be enough to prevent any further plays of this turd, but I was wrong!
Glad you enjoyed it as much as I did, Jay! ;-)
I didn't read it unitl after I started playing it but besides this, I had printed a map long ago for this, so either way I had to give it a try to justify my printed map.