Battle of The Bulge 2: Elsenborn Ridge, scenario #28: Boxing Day | ||||||||||||
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Kind of an odd scenario, as both sides should be engaging each other and the Americans start controlling 8 town hexes worth three points each to them on map 23 but the Germans start controlling 8 town hexes worth 2 points each to them on map 24, so if the Germans don’t engage they will lose. But map 25 is between them and the Americans can use most of it to setup and on a forested hill to boot. Artillery is a killer to both sides but especially to the Germans who must move through is. The hidden Sherman tank on map 24 makes no since with special scenario rule #3, as it will never come into play, as all the action will be on maps 23 & 25! Also, there is only 12 German Trucks in this scenario but they need 15, so I played it as is and just assumed three infantry units were on foot. The Germans must attack and move forward on the map 25 where they are ambushed by Sherman tanks and some Infantry and then blasted with some off board artillery. Both sides also get points for eliminated units besides control of town hexes. On map 25 both sides take some step losses but by the time the Germans arrive on map 23 where the main battle will play out, they are much weaker and the Americans might receive reinforcements in a few turns, so the Germans try harder to take some town hexes on map 23 but the Artillery is raining down on the Infantry and the 76mm AT Gun puts a nice hit on one of the remaining Panther tank platoons. American reinforcements arrives with more Sherman M4/76s and engages the left over German armor which is now pretty small after be ambushed on map 25 and then hit by AT Guns on map 23 and trying a bad assault. The German Infantry is about gone as fighting force so the Germans have to pull back. The Americans have 46 points to the Germans 40 point, an American Minor Victory. |
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