Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Kursk South Flank, scenario #32: Purple Haze
Author JayTownsend
Method Solo
Victor Germany
Play Date 2012-06-10
Language English
Scenario KurS032

Posting #1

This is a huge scenario and uses over 330 counters but it’s one of many that I have wanted to play from Kursk South Flank as it has just about everything you want from a scenario about Kursk. The Germans are starting their attack for the day but are preempted by a Soviet attack. Four maps, 20 turns, off-board artillery and air-support for both sides, 4 types of victory objectives for both sides scatter across the maps. Both the Soviets and the Germans have reinforcements that will enter into play. The unit/counter types are too many to mentions, as the Soviets have all types of infantry units including an Engineer Flame counter, the Germans have a boat load of Infantry types including 6 engineer counters, while both sides have all types of heavy weapons including a Soviet 85mm AT Guns and German 88mm AT Guns. Tons of Tanks, AFVs, AC, APC’s with the usual T-34’s in three versions, the German Tiger and a Grille Germans SP unit not to mention Soviet Churchill Tanks to name a few. There are also Rockets counters on both sides, with the Germans having the NW 41s and the Soviets having the BM-13s setting a possible rocket dual. I few mines are also spread out on the map. Like I said everything I ever wanted in a large Kursk scenario. This scenario took me over 1.5 hours to setup.

Posting #2

I added the minefields in the rear of the Russian area but I am not sure if they will come into play as I realize most of the victory conditions are on the Germans side of the Battlefield so even though both sides are setup to go on the offensive, most of it will fall on the Soviets to be the aggressor if they want to win this scenario.

The Soviet got first air-support this turn which didn’t amount to much, then they pushed their three battle-groups of Infantry forward which got some of them blasted by on and off board artillery and direct-fire. The direct fire did expose some Germans Infantry units to Russian on and off board artillery but for sure the Soviets have received the worst of it so far. But two of the unsupported smaller Germans towns are kind of in trouble but not the larger towns or the hill hexes yet.

The main Soviet armor group shot through the middle and lost some armor but not as much as I thought they would but still they are setup to loss more unless they activate first in that area. Also the first group of Soviet reinforcements have arrived which consist mostly of Armor and some SMG Infantry units, which I will attempt to push forward to help the first group of Soviet armor but if the Germans start shooting better with their Armor and the Germans 88mm AT gun only need about on more hex of range, it could be a bad day for the Soviets. If the attack in mass doesn’t work-out for the Soviets, they will only have one more good chance, when the third group of reinforcements arrives and maybe they will have to try a flanking attack. Too much battle left to tell either way. The Germans had most of their armor in the middle but some flanking armor as well on both the eastern and western sectors but they are shifting a few PzVHs to the middle to help stop the mass Soviet armor attack. At the same time, the Soviet are pushing a couple SU-76s forward to support an attack on small German town on map 38 that doesn’t appear to have any AT support, allowing the SU76s to move up unmolested in support of their infantry. Soon I will need to borrow more demoralized and disrupted counters from other games, just because of the size of this battle. There is even a Soviet M3 halftrack in this scenario. Back to the game!

Posting #3

Revaluating the situation, I cannot continue to go after so many objectives as the Soviets, so I will pull out all my Soviet Infantry which were attacking the larger held German town which has 7 hexes and is very well defended and shift those units to attacking the smaller German towns and supporting the Soviet Armor in taking the hill hexes if possible. My main Soviet attack will now focus on victory hexes on map 39 with only a minor effort on map 38 to get the small forward town there. My casualty rate is already too high for the Soviets compared to the Germans, so to win this, the Soviet will have to go for a few objectives at a time and not be so spread out.

Posting #4

The first group of Soviet Armor to attack the middle is pretty much decimated but still has some units but they have only put a small dent in the line of Germans reinforced Armor in the middle, with the help of a 85mm AT gun that is but the second group of Soviet Armor is closing fast and I am sure the third group is only a few turns away as well. The Germans are way ahead in enemy steps eliminated and hold most of the terrain victory objects as well. The Germans flanks are holding up just fine with the exception of a small town in the East in danger of falling to the Soviet but the Germans are sending a couple of units of StuGIIIG’s to reinforce it. Artillery it starting to take a toll on both sides but unless the Soviet can punch a hole in that German Armor to get some terrain objectives, they will loss by step losses. The next couple of turns could hold the key for the whole scenario, as my offensive planning for the Soviets has not been very well thought out in this scenario so far!

Posting #5

The middle of the map is where the major action is or should I say the most important. The second group of Soviet Armor in now engaged with the Germans steel wall center, with Tanks, Infantry, AT-Gun and a bunch of other heavy weapon types defending it. Also the third group of Soviet reinforcements is now on the map and moving down the road on the far western flank, to maybe relief some pressure from the center but this reinforcement group consist of only Churchill Tanks, SMG, small AT-Guns, one 76.2mm Gun unit, Mortars and Prime Movers, so they are more of a distraction. Everything rides on the next two or three turns, as the Soviets have taken too many causalities and worst yet, the German reinforcement could arrive at any time, depending on the die rolls but they are about due.

Posting #6 (final)

These are not the tough Churchill tanks from 1944 Beyond Normandy but the Weak 1942-43 lead-lease type!

The third group of Soviet units didn’t prove to be too much of a problem for the Germans as their reinforcements arrived a couple turns right after and plugged up the Churchill tanks and company, no problem and the second assault wave to Soviet T-34s & T-70s in the center of the map took another beating. The problem with the Soviet RKKA units, is that they do not have armor efficiency and the Germans do, which gives them a two to one shot advantage offsetting the Soviet numbers and they are mostly dug in getting another modifier. The Soviet Infantry was pretty much beaten down by artillery and direct fire on their approached to different terrain objectives. Believe it or not, I pulled the plug on this scenario at least four turns early as the Soviet took a huge beating and had so many eliminated steps, it really didn’t matter how many victory objectives they took at this point, the Germans won a Major Victory with a 168 points verses 33 Soviet points.

This is a hard scenario for the Soviets to win but not impossible despite my results. First of all, I spread out my Soviet attack across the map too much and should focused on map 38 which has more victory objectives. Second I should have softened up my targets more with all that on and off board artillery before moving forward but was too concerned about having 20 turns to move such large forces. But still, being the attacker as the Soviets, with so many Germans assets, makes this a challenging scenario. Even though it was a lopsided Germans victory I enjoyed it and had a lot of fun with this scenario and will be interested to see how others do playing it. It really gives you the Kursk battle feel. I recommend it.

One more idea on the Purple Haze scenario, if I would have held back my Soviets on map from attacking until their 2nd group of units arrived on the north end of the map on turn one and combined both groups into one huge attacking force, the Soviet would have a better chance in this one.

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