Kursk South Flank, scenario #17: Live and Let Die | ||||||||||||
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This is a smaller size scenario with two maps and 16 turns. The Soviets are the defender with a smaller mixed force of: armor, infantry and support weapons which include a 76.2mm Gun & BM-13 Rocket Truck unit, and must defend the town hexes on map 37. The Germans are the attacker with a similar makeup of units but a stronger armor force, which includes: a Tiger unit and Infantry that can shot farther than one hex unlike the Soviet SMG which only have a range of one hex. Both sides have off-artillery and air-support. This battle started with the Germans moving forward with a spotting unit or two, alongside their armor, as it had range on the Soviet armor. This is the first time I got to fire Grant tanks in Soviet colors, I have used them before in the PG series but in the British colors, either way pretty cool even if they are not a very strong unit, they sure beat the Soviet T-70’s which weren’t in this scenario. Both sides engaged in the armor battle and the Soviets were pretty much knockout as an armored battle-group but they did give the Germans some problems for 5-6 turns and took out a small dent of Germans armor. Phase two of the battle has the Germans infantry and armor moving up adjacent to the town hexes of map 37 after firing a few rounds of off-board artillery in there and many rounds of direct fire. The Soviet Infantry now took a beating and in the end were ejected from the town and any surrounding hexes, at least 4-5 hexes away. The Soviets were able to inflict enough step losses to meet their minor victory conditions but the German met both of their victory conditions for a Major German Victory. End result, German Victory! This is another fun scenario to play, as both sides have somewhat different victory conditions and time is not on the Germans side, so they must hurry and take a few more risks, which give the Soviets a chance as well. Good stuff! |
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2 Comments |
Jay, great AAR. I just set this one up for a solo run. The setup calls for 1x Pz III F, but the counter mix only includes a G and several Js (unless I lost something.). The G will have to do... Did you have the same issue?
Goshawk, you are correct, that is errata, there is no PzIIIF counters in KSF only a PzIIIG, which is what I used. The only difference is a 2-7 AT vs. a 3-7 AT.