Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Faster, faster!
Author deleted
Method Solo
Victor Germany
Play Date 2012-06-30
Language English
Scenario Airb002

(Although a solo game, the POV is American) Time just was not on the Americans’ side. With only 10 turns to accomplish taking a town with a stronghold in it, I mistakenly chose to charge into the Eastern stronghold, with hopes of using that as a bunker to effectively target the Germans. In my inexperience, I chose a defensive option instead of an aggressive one. That, at best, would give me a draw.

As the first turns (predawn) expired, I found myself partially disrupted, with a dead step and only one step in the stronghold; the German force pounding me as I ran. Big mistake. I thought about charging, but with no additional forces coming that would have been hopeless. The Germans had moved their troops down between the holds and were setup to defend well. The mortars from the enemy did nothing but scare me, but I lost due to time, and I am convinced that had I played the scenario past its limit, I would have eventually been overcome. Had I gotten reinforcements, I still would have not had time to succeed based on a faulty plan.

Fun little setup, easy to play, although the hedges did nothing for me this time. This is all about running fast and taking the town, and then trying to hold it, I think. I’ll try again soon and see!

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