Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Interesting scenario that is stuck in the mud.
Author campsawyer (Britain, United States)
Method Dual Table Setup + Voice Chat
Victor Germany
Participants vince hughes (AAR)
Play Date 2012-06-23
Language English
Scenario WeWa006

On paper this scenario looks like a push over for the Americans, but there are several factors that that can prove difficult for them. First the conditions directly against them. The victory conditions are all on the Americans to win and the Germans to lose. Clearing the road, town and hills will require the Americans to kill all of the Germans to win as well as the American advantage of speed is limited by mud, slowing their advance and eating time in the scenario. The second set of factors depend on the deployment of the German troops. Although they are second rake troops they do have value in defense given the VC's. They will have two choices, mass together at the strongest point or disperse and fight a guerrilla battle. But given the mud and amount of American troops, guerrilla tactics would probably fail, so massing in the strongest terrain makes the most sense. So the Americans must prepare for a long mud march and then a town assault.

The march consumes most of the first half of the game which is more of a logistics test as the Americans don't have enough M3's and Jeeps to get the troops forward. I need to resort to a shuttle system to get the troops across the boards. Eventually, most of them made it there, but it is a slow process. Once to the town, the Americans need to deploy to assault, but by this point the Tigers have arrived and embedded themselves into the town making is harder to deploy and despite the German desire for a heading tank charge to tackle the Tigers, this is 100% disaster for the Americans in any battle. So, it was up to the "bloody infantry again". Deploying and fixing bayonets that assault into the town. Once into the fight the assualt start to destroy German troops, but the OP and the OBA from the Germans score key hits on FLM units and leaders. This required time to recover and redeploy. Slowing the Germans are whittled down. But as always there is never enough time.

1 Comment
2012-06-24 04:47

I guess the developer was trying to capture the weariness of the American forces through the boggy/muddy terrain during late November. It certainly bucketed it down and made conditions difficult in real-life .... It seems you could almost feel your own boots getting sucked into the quaggy !

You must be a registered member and logged-in to post a comment.
Page generated in 0.146 seconds.