Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
Long on Firepower, Short on Time
Author gulatum (Germany)
Method Dual Table Setup + Voice Chat
Victor Soviet Union
Participants davidthedad (AAR)
Play Date 2012-06-17
Language English
Scenario EFDx030

The Germans face two opponents in this scenario, the Soviets and the clock. I was able to finally blast through the Soviets' forward positions (those two hills made things especially difficult) by about turn twelve, but with my infantry and leaders spread out and disrupted, there was no way I was getting into that town. Additionally, I foolishly let two PZ platoons get surrounded, then stuck in an assault by infantry, and finally destroyed by Soviet tanks. I'll ascribe this loss both to the superior play of the Soviets and to my unwillingness to take losses early on. The German desperately needs to get his infantry into the thick of things, even if this means a few of his carriers get lost. I didn't do so, and I lost.

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