Panzer Grenadier Battles on December 3rd:
Black Panthers #12 - Champagne Breakfast Heavy Metal #3 - Black Princes
Carpathian Brigade #4 - Fraternal Assistance Jungle Fighting #41 - Patrol Action
Conquest of Ethiopia #39 - Addis Ababa - Djibouti Railway VII Siege of Leningrad #9 - Winter Wonderland
These Japanese Just Can't Be Budged Sir !
Author vince hughes
Method Solo
Victor Japan
Play Date 2012-06-07
Language English
Scenario JuFi017

Yet another game played solo (my third solo!!). Still don't get the same enjoyment as a ftf or real opponent in whatever format. But it served to be better than nowt !

The American infantry of the 27th Infantry Regiment were still camped on the lower slopes of Galloping Horse Hill. On the rise above them, they could still see those infernal trenches and dug-in positions of their obstinate Japanese enemy from the Imperial 229th Infantry Regiment. For two days, they had tried to remove the 'little fellas', and for two days they been denied. Yesterday (see AAR Battle Without Water), the remnants of 'I' & 'L' coys had been repulsed in just under 2 hours having gone into the attack suffering acute thirst due to lack of water supplies.

Today, would be a bigger attack. 'F'&'G' coys, both fed and watered, would attack, supported by 'E' coy when ready. Today, would be different ...... Today !

0630 hours, and F&G send a couple of platoons forward on the left flank. These were to lay down some flanking fire. Meanwhile, promised off-shore OBA thundered in and would do so for an hour. Despite all this firepower from 6 infantry and 2 HMG platoons, 2 x platoons of mortars and the ships. The Japanese seemed barely moved. Unknown to the Americans, one of the best Japanese Majors on the island was commanding here. (10-1-1). He was certainly helping bolster the will of his young charges. During this hour, some accurate fire from the Japanese trenches really hurt one platoon from F coy, taking down a lot of its men and forcing the rest to retire to regroup in the safety of some jungle brush.

The firefight continued for over three hours as both sides used jungle, ridge lines and dug-outs to shield themselves, whilst dishing out whatever fire they could of their own. Eventually, casualties would tell somewhere, and once again, it was the Americans that suffered. Some heavy Japanese rifle and MG fire finally sliced through one of G coys platoons and inflicted heavy losses on its numbers rendering them very much weaker.

With no off-shore batteries available, it was not soon enough when E coy finally joined their comrades around 1030 hours. These assisted in laying down a really heavy fire on the Japanese and did succeed on removing some casualties on the hilltop, but no sooner had this been achieved, then more enemy fire cut down some men from E coy.

With each company suffering losses, the attack was called off and once more conidered a failure. They would have to try again.

I'll give this a '3'. No it was not as exciting as a competitive game with somebody else, but I can easily see where the scenario has mileage in outcomes and I would be happy to try it again TWICE, using each side once against an opponent. It is hard for the Americans. They can only lose 3 steps and therefore probably need to engage at distance to wear down any defence and strive for those hits once they have some serious fire groups formed. Close combat may end the game very quickly either way. The only thing the Americans have to watch, but can not control are enemy snake-eyes and box-cars. These are the shots that will end the game for them and in a 37 turn game they HAVE to happen I guess. My remedy for the Yanks would be to ... oh no ! I'll hold that thought for when I do have to use them against an opponent.

7 Comments
2012-06-08 01:32

Did you find yourself mentally favoring one side over the other, Mr. I-Never-Solo?

I often mentally "root for" the attackers in a scenario when playing solo, regardless of nationality.

2012-06-08 09:55

Shad,

Make no mistake. I don't like soloing, but its really borne out of frustration of not getting a game in over some block of rest days I just had. It's ok, but I can't get 'round' knowing what I want both sides to do, but moreover, HOW they are going to do it. I find myself trying to prevent plans of each side an AS before they even start them and then the side having their plan prevented, then trying to prevent the preventers from preventing and on it goes :-) ..... Get the drift of this !!

Would definately play this one again ftf as I am left feeling "Did I let this side down". I don't think I could do tank battles solo ?

I may try one more, but it should in the main be all foot type units ?

(edited 2012-06-08 09:58)

Oh !

On the bonus side, I did get in some jungle practice. I DO like the historical maps for the Pacific, I was quite taken with them and am looking forward to some more jungle battles with Wayne, Alan or whomever. But I think a few generic jungle boards rather than maps to go with the other 2 boards from the Kokoda module would make Burma a 'GO' as a book module by just using Japanese from GC and Commonwealth from the desert box-sets.

2012-06-08 17:04

Or the Philippines!

Oh wait, you're not American... ;-)

2012-06-08 18:17

Jest recieved and understood. The Philippines could come, but I'd like to see our lot against the Japanese. We have the Yanks against them already. Just spreading the love :-)

2012-06-08 18:21

It's ok, we could do Burma and just focus it on Stilwell. ;-)

2012-06-08 20:05

Merrills Marauders !!

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