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If there are only eleven turns and you've got to puch a hole in the opposing line you need to have the Nisei as your attacking force. Tons of firepower combined with top of the line morale gives you the ability to close with the defenders with good order troops, get into the assaults after hitting the Germans with artillery and direct fire and chasing whatever remains away. This was essentially over on turn 8 as the armored engineer company which came in support of the Volksgrenadiers was, in turn, chased away. The surprising thins is that the Nisei really didn't have good luck with the dice. The Germans, however had hideous luck, barely knocking out 4 steps of Nisei while losing nearly 15 of their own with most of the remainder demoralized. Even after the Nisei stumbled into the hidden company and suffered the usual staggering Opportunity Fire at one hex range the Germans were incapable of slowing the Nisei. I rank this a "3" because it correlates to the other games I am playing now which cover the American Civil War. Usually PG games are quite fluid but this one had lines which moved as assaults were made and troops recoiled from the contact. It looked very 19th century to me as a result. Still a fun infantry assault. |
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