Panzer Grenadier Battles on April 1st:
An Army at Dawn 2nd Ed #40 - April Fools' Battle DAK '44 #4 - Night Raid
Afrika 1944 #1 - Beaches of Radazul Dragon Rampant #3 - Hilltop Village at Takrouna
Afrika Korps #34 - Pursuit of 2nd Armored Dragon Rampant #4 - Tank Battle at Enfidaville
Blackshirt Division #7 - On the Attack Dragon Rampant #5 - On the Djebel el Srafi
The Last Horse Soldier #1 - Horses in Tunisia Grossdeutschland 1946 #5 - Over the River
The Last Horse Soldier #2 - Rough Country Hopeless, But Not Serious #14 - Defenders of the Republic
Divisione Corazzata #6 - Roll Over Togliatti River Battleships #1 - Admiral Horthy’s Navy
DAK '44 #1 - Opening Moves River Battleships #2 - A Hungarian River Fleet
DAK '44 #2 - Armored Thrust River Battleships #3 - Iron Gates
DAK '44 #3 - Piecestrike Secret Weapons #1 - Flight of the Valkyries
An unexciting rare win for the good guys
Author waynebaumber (Australia, Britain)
Method Dual Table Setup + Voice Chat
Victor Australia, Britain
Participants vince hughes (AAR)
Play Date 2012-05-26
Language English
Scenario AfKo002

Played over 3 sessions this is one of the more unusual scenario's played over the course of three days it is very long, however a sandstorm take place on the second day which rules out all movement and combat, a lot of the turns are at night and a special rule has all units who move at night disrupting so that really means that over there is only one full day of fighting. The Italian garrison sets up in one corner of the map and that for them is it in terms of movement, on the evening of the first day the Aussies move up to the Italian lines and under the cover of darkness virtually surround the Italian's. The Aussie's then dig in and sit out the sandstorm and wait for the orders to attack. This took two smallish session and is quite tedious in many ways, the Italians shell the Commonwealth force as they move up but at fail to cause any casualties, there is a lot of rallying units and shuffling of lines but to be honest the whole scenario could have started at 0615 on the final day with just a little adjustment of set up instructions. As the Commonwealth player if I had written down my ideal deployment it would have been very similar to how my forces had ended up after the sandstorm, I had suffered no losses and now it was just a question of wrinkling the Italians out of their dugouts I had plenty of time to do this and all then required is the patience to wait for the right die rolls. The British Artillery has only limited ammunition enough for 14 shots but I was determined to hit the enemy on board artillery first getting rid of any A/T capability thus releasing the Bren carriers to support the infantry in their attacks. I was also prepared to fire on the 16/11/7 direct fire columns for a long as it took to get results. The plan such, as it was, worked perfectly and I was blessed with instant success, lucky die rolls and before 3 hours had elapsed 10 plus Italian steps had been eliminated and when a very lucky A/T shot took out the Italian tankette Vince had had enough and conceded. I am sure that there would have been some Aussie losses in the final assault as Vince still had six entrenched HMG's to be dealt with but I would have kept to the game plan of taking as little risk as possible and used firepower to overwhelm the final Italian units, That is the issue with this scenario it is a big scenario but there is little for the Italian player to do except grin and bear it. Of course if the Aussie player charges in adjacent to the Italian dugouts and entrenchments then he will lose but a cautious, deliberate attack should win the day for the Allies.

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