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In this scenario, the Nisei start out holding Biffontaine and are facing a counterattack. Low on ammo (DF and Assault values are halved), they cannot count on firepower to save them this time. They need to use carefully considered counterattacks and efficient artillery strikes to disrupt the large numbers of Germans who will attempt to take the town. The Germans, as mentioned above have a lot of troops but they are of only fair quality and morale issues will be significant, leadership with morale modifiers is essential. This is a short (14 turn) scenario at night so the play quickly revolves around a series of urban assaults which are particularly nasty. In my play the Nisei took early casualties in assault combat which severely limited their options and resulted in a slow, grinding process where the Germans had room to pull back their disrupted and/or demoralized units for recovery. At the end of play the Americans still held the center of the town, the Germans held the two outlying hexes and the six hexes surrounding the center of town were under assault. In order to avoid morale failure the Germans stopped assaulting and had sufficient firepower to keep the Americans (often a single step INF) from counterattacking. In essence, the Germans, having acheived a major victory were waiting for the Nisei to notice that they had lost. This is a fascinating and brutal scenario and one which plays out quickly. It is well suited for solo play. I give it a "4". |
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