Nailbiter | ||||||||||||
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This was a fun, fast, very tense battle. The Germans had to finish the three hour battle with undemoralized combat units on the north-south road. The Americans had to clear them out. The Germans had about two companies of infantry with the usual HMG and mortar support, a battery of off-board 105s, and two entrenchments. They could set up anywhere on top of the broad hill that dominates the board, so they spread most of the force out in one entrenchment and two dugouts near the south end of the hill, and another entrenchment at the far north end. The idea was to force the Americans to deploy and attack multiple positions in depth, hopefully delaying them long enough in the process that they would be unable to eliminate the northern trench. The Americans have an infantry battalion stiffened with two engineer platoons and two batteries offboard. They kept up a rapid tempo to their advance, attacking all three southern German positions in rapid succession with half the force while the other half advanced past the German right flank to position themselves for an attack on the northern position. The Americans cleared the southern stretch of road pretty efficiently, suffering little damage from German artillery and op fire as they approached. The American flanking force made best speed northward, but they were required to detail a few platoons to clean up German stragglers from the southern battle who might occupy roadblocks if allowed to regroup. In the final hour of battle a few platoons managed to assault the German trech at the north end of the hill, but the early phases of the battle were inconclusive. Over the next half hour Americans trickled north so that in the final turn of battle a powerful engineer and HMG assault force cracked the morale of the defenders and wiped them out. I really enjoyed the simplicity of the game, both sides knew what they had to do to win and it was just a question of good execution (and dice rolls). |
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