Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
Close Quarters
Author Matt W
Method Solo
Victor Germany
Play Date 2012-04-17
Language English
Scenario AirR028

Opportunity Fire is particularly nasty as the opposing forces try to get into assault positions. The Airborne map, cut up by hedgerows is particulary suited to provoking nasty Op Fire. With only 12 turns to gain control of two town hexes the Americans cannot wait for their substantial artillery to have an impact on the Germans, especially given the relatively high morale of the Germans to begin with (8/6) and the ability of the Germans to recover. So the Americans tried a bum rush on the town and were greeted with a 7 step loss, plus 1 tank step loss in two turns, leading to a German victory. Interestingly, the only reason the Germans won was that one German step remained a hold out in one town at the end of turn 12.

So a very close game but one which is hard to evaluate due to the extrememly high loss levels on both sides. I give it a "3" but a less outlying result from a fire and assault standpoint is far more likely than the experience I had.

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