Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
Or maybe just an odd attack
Author Matt W
Method Solo
Victor Draw
Play Date 2012-04-17
Language English
Scenario AirR002

So a company of paratroopers attacks some fixed defenses and then gets attacked in turn by a host of German reinforcements. Yes, this was a low odds attack but the ability of the Americans to actually hold off the counterattack is even more difficult than the achievement of the first objective.

The Americans enter the board very near one of the two objective hexes and immediately had some good luck when the strongpoint located there turns out to be unoccupied. The original troops and the arriving reinforcements take off for the second location and manage to take it just before the reinforcements arrive. The Germans realize that they only need to retake the first objective and send two platoons to retake it. The Americans push back the heavy weapons and take off to defend it.

Turn after turn of ineffectual assaults ensue during which the Americans lose two steps and the Germans lose 7 steps. The final turn ends with the key hex contested, the second objective hex retaken by the Germans but the entire force tied up by the single American company and substantially reduced

A draw seems the most likely result but it is a close play between a draw and a German victory. An American victory with neither objective being contested but held by the Americans seems very difficult to achieve.

This scenario is very similar to the same named scenario from Airborne-IE. There have been some minor changes in morale levels and the reinforcement arrivals have been made variable but otherwise it is identical. The play will end up with ongoing assaults with neither side having sufficient force to move the defenders out of the objective hexes.

Why a "3"? This is a fair and reasonable representation of the inability of an infantry force without substantial heavy weaponry and/or a morale advantage to root defending infantry out of an urban/village location. I liked the interplay of the assaults and the ebb and flow of the attack v defense as morale levels fall and rise. This is an easy solo study but not an engrossing situation.

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