Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
A bridge way too far
Author waynebaumber (France)
Method Dual Table Setup + Voice Chat
Victor Germany
Participants campsawyer (AAR)
Play Date 2012-04-05
Language English
Scenario FaoF026

Played v Alan Sawyer on Skype. Alan in his AAR has set out the scenario and deployment so I will concentrate on what went wrong. The French plan was to pin the Germans in a frontal assault and then using their superior speed flank the Germans and arrive at the bridge with Armour support take and hold at least one bridge which should be enough for a victory. The plan worked in one way as the Germans held a line in the north and even lost two steps, in fact this initial assault went so well that the French commander tried to exploit this success and pressed on with the attack hoping for more Hun losses. The flanking force moved out on time but accurate long range HMG fire and artillery, while not causing any casualties forced the French to go to ground, thus slowing the flank attack. Then disaster as the German commander cleverly counter attacked cutting off the tip of the French assault in the north. This was the move that sealed the game as the French losses soon overtook German losses, the French tanks made a dash for the bridge but were held up in the town and eventually overrun by the Boche. This is an excellent smallish scenario, it does favour the Germans slightly I would suggest French morale of 8/6 would help in this regard. However in our encounter the best man won without a doubt.

0 Comments
You must be a registered member and logged-in to post a comment.
Page generated in 0.146 seconds.