Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
Road to Berlin: What do you do with a drunken sailor?
Author RexMcL
Method Solo
Victor Soviet Union
Play Date 2012-04-04
Language English
Scenario RtBr072

This is a pretty fast scenario. The Soviets got 8 steps off the board relatively easily. I initially planned for the marines to quickly move forward and seize favorable terrain. However, the best terrain for defending is on the Soviet side of the map. A better plan would have probably been to use the swamps to launch ambushes. Since the Soviets can't see the German troops until 1 hex away, the Germans can move around the swamps with impunity, at least until they fire. Getting the Soviets stuck in assault is probably a good move too, though it didn't happen.

I think it's worth a replay using different strategy.

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