Road to Berlin: What do you do with a drunken sailor? | ||||||||||||
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This is a pretty fast scenario. The Soviets got 8 steps off the board relatively easily. I initially planned for the marines to quickly move forward and seize favorable terrain. However, the best terrain for defending is on the Soviet side of the map. A better plan would have probably been to use the swamps to launch ambushes. Since the Soviets can't see the German troops until 1 hex away, the Germans can move around the swamps with impunity, at least until they fire. Getting the Soviets stuck in assault is probably a good move too, though it didn't happen. I think it's worth a replay using different strategy. |
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