Wake me when it gets fun |
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This is a real snoozer of a scenario. The Americans have almost no force, an initiative disadvantage, no OBA and a lot of ground to defend. The Germans don't start with much, however they get a lot of reinforcements. And there just aren't enough Americans to stop them or, really, make it interesting. In my play, the Americans committed more troops to board 10 to stem the tide. A few Germans tried to bypass the town and got shot up by an HMG for their troubles (mirroring history). The main force, with the aid of a StuGIII, pressed the attack on the town on board 10 and basically through overwhelming firepower were able to kill a step and disrupt a unit and then move in for an assault kill. Two more American platoons tried to stem the tide, and the Germans either went around them or just swarmed them. I don't see how the Americans have any real shot in this scenario. I went with the Option 1 victory conditions, which I think are easier. I don't think the Germans would have had much trouble with option 2, either. There are just too many of them and the Americans have to defend against both victory choices. |
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