Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
Cloning
Author Matt W
Method Solo
Victor United States
Play Date 2012-03-22
Language English
Scenario AirR016

This scenario is identical to Airborne IE #9.

The scenario calls for the Americans to protect a bridge from a large force of Germans. They need to hold the Germans away from the bridge for three hours. The Germans have enough forces to swarm the Americans and get to the bridge but if they take enough losses along the way they are liable to surrender. The Germans also have another liability in that they only have three leaders to proceed forward, losses of these leaders can have a huge effect as assault is critical to their success.

In this playing the Germans had lost one unit and one leader but had a great leader with a "10" morale which made the surrender roll hard to come by. The first roll ended up increasing the German initiative but then they took enough losses to lose that advantage and the second roll was a "9" leading to their surrender.

This was a very tense and intricate scenario from a micromanagement standpoint. Every single unit needs to be used carefully. Every advantage of terrain, and fire modifier needs to be counted. Leaders are critical. But the small force and the tactical advantage of the German force lend the scenario to a draw result in most cases. I give it a "3".

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