Panzer Grenadier Battles on December 4th:
Desert Rats #31 - Young Fascists : The Morning Phase Red Warriors #18 - Shanaurin Strikes Back
Desert Rats #32 - Young Fascists : The Afternoon Phase Tank Battles #29 - Operation MARS #17: Shanaurin's Drive VI: Shanaurin Strikes Back
Heavy Metal #4 - Shielded Frogs
So close
Author Matt W
Method Solo
Victor Draw
Play Date 2012-03-21
Language English
Scenario AirI003

As in other Airborne scenarios, the forces on hand for the Americans seem hardly sufficient for the job. They are charged with capturing two strongpoints, one by the tenth turn to avoid significant German reinforcements and the other by the end of the game.

In this play the Germans were hampered as the first strongpoint was unoccupied and thus fell easily to the American attack. They also lost their mobile infantry at that point and were forced to fight the rest of the battle with the second strongpoint only. Luckily it had some firepower.

The Americans were able to close on the strongpoint without losses and assaulted. At one point the Germans were demoralized but they made the recovery roll and that was that. There is no real subtley or maneuver in the scenario. It is critical for the Americans to avoid the German reinforcements so they must capture the first strongpoint by the end of turn 9 or they will lose the scenario.

I give it a "2".

0 Comments
You must be a registered member and logged-in to post a comment.
Page generated in 0.048 seconds.