Winter Soldiers #2 Failed Orders |
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My fourth PG scenario. It took 3 1/2 hours to complete, but only because I spent much of my time looking up specific rules. I set up the Americans in the town except for 2 platoons and a lieutenant in the east bank village. The Germans quickly overran the village on turn 2 when the Americans rolled 12, 11, and 11 on a morale check, and failed to recover in their activation phase. The Germans eliminated the demoralized units and then decided to assault the town for a major victory. This proved to be easier said then done as the remaining American were very resilient and inflicted 10 step losses on the Germans before they were pushed into the most western town hex. It came down to the last roll when a demoralized American half platoon had to make a morale check of 5 or less for a minor victory. They failed and thus had to flee out of town. German minor victory. I learned from this scenario that when attacking on a narrow axis, the stronger force has several units idle as they have nowhere to go. After the early German success, I should have sent a German detachment to bypass the town and exit the map in order to secure an easy minor victory. |
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