Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
Winter Soldiers #2 Failed Orders
Author Hugmenot
Method Solo
Victor Germany
Play Date 2012-03-11
Language English
Scenario WiSo002

My fourth PG scenario. It took 3 1/2 hours to complete, but only because I spent much of my time looking up specific rules.

I set up the Americans in the town except for 2 platoons and a lieutenant in the east bank village.

The Germans quickly overran the village on turn 2 when the Americans rolled 12, 11, and 11 on a morale check, and failed to recover in their activation phase. The Germans eliminated the demoralized units and then decided to assault the town for a major victory. This proved to be easier said then done as the remaining American were very resilient and inflicted 10 step losses on the Germans before they were pushed into the most western town hex.

It came down to the last roll when a demoralized American half platoon had to make a morale check of 5 or less for a minor victory. They failed and thus had to flee out of town.

German minor victory.

I learned from this scenario that when attacking on a narrow axis, the stronger force has several units idle as they have nowhere to go. After the early German success, I should have sent a German detachment to bypass the town and exit the map in order to secure an easy minor victory.

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