Paras cum noctural troglodytes | ||||||||||||
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A short, small, and quick scenario (trying to get my sergeant's stripes before Spring Break is over). US paratroopers assault an SS-held town. Scenario is entirely at night; the town is rubble: thus, sighting range is 1; DF & BF attacks reduced; and units must use entirely of movement to enter a town/rubble hex. Thus, "softening up" of the entrenched SS was difficult, but to hold a majority of town hexes, German units were set-up only one per hex. The US tried a two-pronged attack from east and west (armor here). The usual vagaries of opportunity fire; US M4 platoons disrupted by a single gren; but finally US weight of force attains the day. The PzIVH arrives on turn four, shoots up a step of M4; then gets bogged in an assault (what, didn't see those noctural troglodyte paras in the square next door?). By game end, US held four town hexes, contested one. Germans held two, contested one. US minor victory. |
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