Cavalry Counter-Attacked |
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In this scenario, played on two mapboards (1 and 7), Soviet INF and tanks units (510 Rifle Regiment, 154th Rifle Division) face up to elements of German 1st Cavalry Division. Game lenght: 28 turns. There is a river in mapboard 7. (The instructions do not indicate anything. I consider it a minor river). Order of battle. German: 8 x CAV, 2 x 81 mm, 1 x 37 mm, 5 x wagon, OBA 1 x 16. Soviets: 11 x INF, 2 x HMG, 2 x T-26, 2 x 82mm, 1 x wagon, OBA 3 x 12. Moral: Germans 8/6, Soviets 7/6. Victory conditions: The Soviet player wins if at the end of play no German unit is within two hexes of the east-west road, AND at least six German steps have been eliminated. The German player wins if the Soviet player does not and at least 10 Soviets steps have been eliminated (tanks count double). German tactics: German cavalry is very vulnerable to direct and artillery fire. In special, the Soviet OBA is very dangerous, since it can use column 42 of the Bombardment Table: 3 x 12 = 36 (column 30) + 1 (target is cavalry) = column 42. This column hat a 25% lethality. For that reason, the German cavalry must be all the time under cover in the woods and field in map 1, both next to the east-west road. With OBA and mortar batteries they must cause the maximum possible damage to Soviet units during their approach to the center of the battlefield. Once the Soviets reach the wooded zone, the cavalry will attack with charges. It is certain that as once the Soviets are in the woods, the German cavalry will be vulnerable to artillery fire, but the Soviets will be affected as well by "friendly fire". If they are able to resist and to stay in the woods, the Germans will win the game, since the road is very next to their positions. Soviet tactics: The Soviets have no alternative but to be very aggressive. They must dislodge the German units from the woods and the field. Once outside there, the German cavalry will be destroyed easily with artillery and direct fire. The Soviets will use their main arm - the OBA- to disorganize and demoralize the enemy. Once demoralized they will be able to assault it and to destroy it. The Soviets will use tanks as support to the infantry, since isolated in the woods they are very vulnerable to enemy charges and assaults. Development of the game. As was to be expected, the Germans deploy all their units hidden in the woods and in the field. The Soviets enter by the east edge, near a wooden zone, out of sight of the enemy. The approach is made safely until the passage of the river, when the Soviets are at sight of the Germans. Then these begin to shoot with artillery and mortar batteries. The fire disorganizes and demoralizes some units, but does not inflict losses. The Soviets cross at full speed the no manĀ“s land that exists between the river and the enemy-held woods. The Germans try to prevent it with their artillery and mortars and the fire of a HMG platoon, but without success. Finally the first Soviet units arrive at the woods and immediately are charged by German cavalry, that was on the watch. The charges are partly successful in the beginning and destroy and demoralize some Soviet units. But little by little arrive more Soviet units, that reinforce the assaulted hexes. At this moment the Germans begin to undergo considerable losses, because they must leave the assaulted hexes. The situation arrives at a balance point. Many units of both sides are disrupted and demoralized. The OBA and mortar fire play havoc with both sides. German cavalry retires to an edge of the forest to reorganize and returns to charge, but with little success. The German cavalry is semidestroyed. Nevertheless, the Germans resist in a point. In this point there are two HMG platoons directed by a lieutenant with a moral modifier of 2. These two platoons protect two mortar batteries that also shoot effectively at the Soviets. The Soviet tanks are demoralized and disorganized by the fire of the German HMGs. The time pass and the Soviets are debilitated. The Germans, however, maintain their HMG "strongpoint" intact. At 1345, three turns before the end of the game, the Soviet commander realizes that their forces will not be able to reach the objective. The Soviets leave. The Germans win. Germans losses: 10 steps. Soviets losses: 10 steps. Interesting scenario. |
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