Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
Germans Just Cling On For Win Despite Lousy Leadership
Author vince hughes (Germany)
Method Dual Table Setup + Voice Chat
Victor Germany
Participants captwoosey
Play Date 2012-02-22
Language English
Scenario RoRB004

This game played over skype with captwoosey. It was my 4th game out of 5 that had a smaller force trying to hold onto a town whilst attacked by a larger force. So it was quite a well-set formula for now. However, very excitingly, for the first time, one of my battles would host a platoon of flamethrowers. Unexcitingly, the Yanks had them :-(. The attacking Americans would also be confronted by muddy conditions. To the report.

The Americans intent was to capture the whole of Wurselen within a four hour period and fortifications around it. There were actually two villages here including a couple of entrenched positions containing an MG platoon and grenadier platoon in each. One was also laced with pill-boxes. There were only two other grenadier platoons and some mortars to defend the rest of the village. At 1245 hours a battalion from the 119th Infantry Regiment began their advance towards Wurselen albeit having to fight with the mud as they approached. As well as Wurselen itself, the two entrenched positions on either side of Wurselen to the west and east would also be objectives. The infantry approach was quite direct, but a company of M4’s flanked Wurselen to the east at some distance and a company of MG’s supported the attack. Instantly, both sides felt the wrath of the enemy’s firepower. US MG’s were hit by German OBA and one step of M4’s were wiped out by German 75’s. The Americans responded by pulverizing the German AT battery in Wurselen with their own OBA and in doing so, killed the German garrison commander, a Major. Fifteen minutes later, US OBA was turning enemy soldiers into meat with yet another hit on the town on a grenadier platoon. In response, German MG fire riddled a US AT battery being towed on their trucks. Survivors from this AT battery ran off and left their guns. After this opening half-hour of mayhem, the battle settled down with the US infantry approaching the town and beginning to form fire-lines. The Germans spent their time trying to hold their morale whilst firing dangerous bursts at the US attackers when able. By 1500 hours, only one further step of US infantry had become casualties over the two hours of battle.

But the Americans had well set their battle line and had been throwing in lots of small arms fire supported by the power from their OBA and 3 mortar platoons. The tank company was also pouring in firepower from the south-east side of the village as well. At 1530 hours, things got bloody once more. Both sides engineer platoons became casualties in the on-going exchanges. American fire really began to tell over the next hour as German losses mounted, even amongst their officers and all they could do was to hold some semblance of resistance up in the shape of some form of good order units in key places. The German officers here were seemingly quite poor responding to fire in the most un-heroic of ways most times. One could only presume that they had spent their last 4 years training officers back home and had just been sent to the front ? The town of Wurselen was beginning to look ready for the taking.

With this in mind, at 1615 hours, the Americans went forward towards the town and the entrenchments on its flanks. Though their engineer platoon was no more, they did still have a flame-throwing unit held back ready for the close to contact. As infantrymen, MG teams and tanks rolled forward, a German MG unit targtted the flame-throwers and a well aimed burst sent these canisters of terror to ground and then fleeing back to their own lines.

Assaults were launched continuously at the German positions, and though they were gradually worn down with always more of them demoralized than in good order, there was always at least somebody clinging on. There is no doubt the American forces involved in this battle would have cleared Wurselen eventually, but in the time frame given they fell just short. Their main attack was probably launched too late and given they had been in position to do so for some time, it was an unfortunate loss for them. Had the flamethrowers made it through too, I think victory would most definitely have been assured. Streaky German win !

Casualties: US 9 steps, German 7 steps.

Well, Im gonna have to be honest here and state that had captwooseys close to contact come earlier, perhaps two turns, then the game would have been up. Also, had those awful flamethrowers gotten through, then they would have added 12pts in combat, plus a column shift for being engineers AND negated first fire of the entrenchments. Truly horrific prospect. So the Germans were lucky here with the lateness of attack and the breaking of the FLM unit. On their debit side, the German officers performed atrociously. They all kept breaking, therefore losing leadership modifiers, and of the 3 out of 5 that had modifiers, they were all eventually eliminated. I reckon this game, is balanced, poss a 55-60% favour to the Americans, maybe not ? More plays will tell. What I can say is that captwoosey is worryingly coming up to speed in game knowledge and is about ready to take on all comers (when he gets bolder with the final punch). Standard game, rated a '3'.

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