So Close, and yet... | ||||||||||||
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The Go For Broke scenarios are falling into a pattern. The Nisei move forward briskly, take losses, assault and win. Typically the scenarios are not particularly close run things. In this play the result was the same (a major American win) but it came down to the very last roll of the dice on the last turn due to an insanely tough Luftwaffe captain with two platoons of infantry. If the final assault had not rolled a 5 or 6 (it rolled a 5) the German troops would have been able to stave off both American victory conditions and since the Americans lost 5 steps in the first 5 turns the final result would have been a major German victory. In general, the dice favored the Germans but the hidden 20mm and infantry did not have the impact that I had hoped when I put them in the fields next to the north south road and patiently waited for the Nisei to get caught by Op Fire. An interesting sidelight is that the American advantage in artillery is not always useful, as in this case, if the requirements are to assault early and often. Once the Germans had taken sufficient losses there really weren't any significant targets. One possible approach for the German player would be to hide their troops off the beaten path and advance to contest the road or the town late in the game. Playing solo this is not an easy approach to test. For those playing another player such an approach could provide a win. A fun small scenario with a lot going on. I give it a "4". |
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