Just Too Much | ||||||||||||
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Pretty much the entire 442nd Regiment, with a 2-1 advantage in manpower and a significant advantage in artillery has to chase some lower morale Luftwaffe troops away from a town and some hills. The one advantage that the Luftwaffe troops have is the ability to hide some of their troops. The Nisei advance and invest the town in the valley and after taking substantial losses manage to reduce the garrison to a single hex which holds out for the entire game. The 100th battalion skirts the town to the west (avoiding the hidden Germans in the woods northeast of the town who blew their cover in order to destroy a company advancing to take the Germans in the town on the flank) and heads to the hills and the town which have very few troops defending them. I put a lot of the defense into the flat land (a major mistake) and although the game was in some doubt during the first 9 turns the lack of a credible defense on the hills led to an American walkover late in the game. If the Germans turtle they stand a better chance but the large number of geographic objectives combined with the better morale of the Nisei lead to an unmanagable situation for the Germans. It I play this one again it will be with that strategy. Worth a look but only a "2". |
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